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INDIAN
ANIMATION INDUSTRY POISED FOR GROWTH
By Jivraj Burman, Mumbai, March 9, 2008 (IANS)
'Hanuman',
'Hanuman Returns' and now 'Bal Ganesh'... the string of successful
animation movies is an indication of the fast growth that the Indian
animation industry is poised for after the development of some very
advanced software. At a one-day conference on animation and gaming
in Chandgarh recently, Punit Vatsayan, managing director of Mobera
Systems Pvt. Ltd., said the Indian animation and gaming industry
is projected to reach the $1 billion mark by 2010 from the current
combined revenues of $402 million.
As
of today, India has about 200 animation, 40 VFX and 35 game development
studios, but the country needs more workstations to make optimal
use of the potential that the industry has.
"As
far as the Indian animation movie production is concerned, a new
phase has now started after advanced software has been developed.
Technology is key to the growth of the animation sector," Ashish
Kulkarni of Jadooworks, a Bangalore-based animation company, told
IANS.
A.K.
Madhavan, of Crest Animation Studios, says: "At Crest, we get
trainers from the US and Canada to train our staff and help them
understand the current trends in animation in the world market.
This ensures that the output is on a par with the acceptable levels
for international standards, especially Hollywood," he said.
Both
Kulkarni and Madhavan agreed that given the demands, animation movie
making will soon emerge as a self-sufficient industry and attain
a full-ledged stature. The Indian animation movie production, however,
had a rather shaky start. In 1984, when the renowned artiste Ram
Mohan wanted to make an animation movie on the Indian epic Ramayana
in collaboration with the Japanese filmmaker Yogo Sako, he was not
given permission by the government to go ahead.
The
government said that the sanctity of the epic would be lost if a
"cartoon film" was made on it. Finally, Mohan had to go
to Japan to make it as he and Sako were determined to present the
Ramayana as an animation series. The movie, "Ramayan,"
executed under Mohan's leadership, created a revolution in the international
market in that it made the Western world aware for the first time
of talent available in India to make animation movies.
India
saw an outsourcing boom subsequently. But, due to the high cost
involved, together with shortage of manpower and technology, animation
movie making stagnated after "Ramayan" was released. Although
animation studios sprang up in Mumbai, Bangalore, Hyderabad and
Thiruvananthapuram, they were preoccupied with outsourcing work.
Some
of them did create story-based animated work, but those were meant
only for the advertising commercials. It was only since 2000 that
corporate houses set their sights on producing animation movies.
UTV
was the first corporate entity to plan animated versions of India
Book House's popular 'Amar Chitra Katha' series in the 1990s. But
the project did not get off the ground. A decade later Percept Picture
Company (PPC) brought to India its Hanuman series of animation features
- 'Hanuman' and 'Hanuman Returns.' Made on a budget of about Rs.15
million, PPC's first animation movie "Hanuman" went on
to earn Rs.70 million for the corporate entity. PPC followed it
up with "Hanuman Returns".
Shemaroo
in another Indian company that feels animation is good business.
It has set up its own animation studio to create animation movies
in-house. Though Shemaroo's maiden animation attempt, 'Bal Ganesh',
did not see the success of PPC's 'Hanuman' and 'Hanuman Returns',
it scored in terms of quality. "Wait till our next animation
production 'Ghatothkach, The Master of Magic' is released. Animation
movie-making is still in its infancy. It will take some time for
it to stand on its own feet," Shemaroo vice president Smita
Maroo told IANS.
What
goes in India's advantage is that an animation movie can be made
here 15 times cheaper than the cost of a Hollywood production. At
a one-day conference on animation and gaming in Chandgarh recently,
Punit Vatsayan, managing director of Mobera Systems Pvt. Ltd., said
the Indian animation and gaming industry is projected to reach the
$1 billion mark by 2010 from the current combined revenues of $402
million.
Navin
Gupta, chief operating officer of the Maya Academy of Advanced Cinematics
(MAAC), a Mumbai-based animation training institute, said the Indian
animation industry is still hard-pressed for skilled manpower.
Right
now, about 300,000 students are undergoing training in animation
technology across India. "Most of the professionals are still
at the entry level," Gupta said, adding that the way the industry
is growing, even these 300,000 professionals will not be enough
to handle the work load in the coming years.
"We
need more than the 10,000 artistes and 2,000 programmers that we
have today," he said. The future for India's animation movie
sector, as these experts feel, is bright. A number of Bollywood
production houses like B.R. Films, Adlabs, Pritish Nandy Communication
and UTV, besides Percept Picture Company and Shemaroo, are into
making animation movies.
Some
independent producers, like Sajjid Nadiadwala, are also joining
the fray.
UTV's
recent deal with Walt Disney Studios is expected to provide a good
impetus to take the Indian animation movie-making sector to a higher
level. UTV already has four animation movie projects in the pipeline
and a $20 million co-production deal with Overbrook, Hollywood actor
Will Smith's production house.
It
is also planning a $10 million co-production with Porchlight Pictures.
"Right now, we have five animation projects on hand,"
UTV movie production Alpana Mihsra said.
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